![]() ![]() ![]() Head: INT / VIT / CHC / Socket (Diamond).I'm sure you're right, I'm just unclear on a lot of the behind-the-scenes game mechanics.Enemies stunned with Paralysis also take 13000 - 14000% weapon damage as Lightning. ![]() Why emphasize attack speed (in paragon)? I thought AS was bad for channeling builds. Two questions: why emphasize fire% damage? It seems like since we're using all 4 elements, it doesn't make any difference to emphasize on one element over the other. It's really nice to have a build that can do both GR speed runs and bounties without any changes. At GR60 there's still enough toughness to swap out Ashnagar for Nemesis bracers. I'm sure a skilled player could do better. That's as fast as I was running them with necro builds. I'm speed running GR60's in 3:30-4 mins with level 35 gems and only 2 ancients. But, I do spam teleport, and it's still not a problem at all. I have RCR in paragon and a topaz in the helm and my resources barely dip from max - unless I start spamming meteor of course. Resource management isn't an issue for me at all and I don't have it on any gear. Thanks for the build, I'm having tons of fun with this. Stat Priority: APoC Reduced Resource Cost Skill: Disintegrate.Stat Priority: Int Vit Skill: Disintegrate.Stat Priority: Int Vit Armor + Reduced Resource Cost.Stat Priority: Int Skill: Disintegrate CHC.While channeling Arcane Torrent, Disintegrate, or Ray of Frost for at least 1 second, the damage of your Arcane Power Spenders is increased by 125 - 150%, and you also cast one of your other damaging Arcane Power Spenders every second. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. ( 6) Set: Attacks increase your damage by 2000% for 8 seconds. Attacking with Meteor reduces the cooldown of Teleport by 1 second. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row. ( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. Critical Hit Chance Increased by 4.5 - 6% ![]()
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